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	<title>Sonic Reality Inc.&#187; Recording Stories</title>
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	<link>http://www.sonicreality.com</link>
	<description>Plug-ins Virtual Instruments and Sounds for Samplers</description>
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		<title>Rod Morgenstein &#8211; Ken Scott Collection</title>
		<link>http://www.sonicreality.com/rod-morgenstein-ken-scott-collection/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rod-morgenstein-ken-scott-collection</link>
		<comments>http://www.sonicreality.com/rod-morgenstein-ken-scott-collection/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 16:46:20 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
				<category><![CDATA[Coming Soon...]]></category>
		<category><![CDATA[Ken Scott Collection]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Rod Morgenstein]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=155</guid>
		<description><![CDATA[This is a behind the scenes look at the Rod Morgenstein sample sessions with Ken Scott and Sonic Reality. Here Ken is recreating the drum multi-tracks of the Dixie Dregs from records he recorded with Rod over 20 years ago. These incredible grooves and the drum kit itself will be playable from Sonic Reality&#8217;s Infinite [...]]]></description>
			<content:encoded><![CDATA[<p>This is a behind the scenes look at the Rod Morgenstein sample sessions with Ken Scott and Sonic Reality. Here Ken is recreating the drum multi-tracks of the Dixie Dregs from records he recorded with Rod over 20 years ago. These incredible grooves and the drum kit itself will be playable from Sonic Reality&#8217;s Infinite Player plug-in which is bundled with the Ken Scott Collection and expected to be released in April/May 2009. </p>
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		<title>Bob Siebenberg &#8211; Ken Scott Collection</title>
		<link>http://www.sonicreality.com/bob-siebenberg-ken-scott-collection/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bob-siebenberg-ken-scott-collection</link>
		<comments>http://www.sonicreality.com/bob-siebenberg-ken-scott-collection/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 16:44:15 +0000</pubDate>
		<dc:creator>amber</dc:creator>
				<category><![CDATA[Coming Soon...]]></category>
		<category><![CDATA[Ken Scott Collection]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Bob Siebenberg]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=153</guid>
		<description><![CDATA[This is from Sonic Reality&#8217;s Ken Scott Collection, a sample library/plug-in (Infinite Player) that gets you the authentic sounds of Bob Siebenberg from the time Ken recorded Bob with Supertramp &#8211; Crime of the Century and Crisis What Crisis. It is a recreation of those early 70&#8242;s sessions done in 2008 with the original equipment [...]]]></description>
			<content:encoded><![CDATA[<p>This is from Sonic Reality&#8217;s Ken Scott Collection, a sample library/plug-in (Infinite Player) that gets you the authentic sounds of Bob Siebenberg from the time Ken recorded Bob with Supertramp &#8211; Crime of the Century and Crisis What Crisis. It is a recreation of those early 70&#8242;s sessions done in 2008 with the original equipment (which was hard to find!). These two haven&#8217;t worked together in over 30 years! Ken Scott Collection is coming in April 2009 from Sonic Reality. </p>
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		<title>Sneak Peak on the upcoming Studio ProFiles Ken Scott Series</title>
		<link>http://www.sonicreality.com/sneak-peak-on-the-upcoming-studio-profiles-ken-scott-series/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sneak-peak-on-the-upcoming-studio-profiles-ken-scott-series</link>
		<comments>http://www.sonicreality.com/sneak-peak-on-the-upcoming-studio-profiles-ken-scott-series/#comments</comments>
		<pubDate>Fri, 29 May 2009 21:37:47 +0000</pubDate>
		<dc:creator>amber</dc:creator>
				<category><![CDATA[Ken Scott Collection]]></category>
		<category><![CDATA[Recording Stories]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=94</guid>
		<description><![CDATA[Some news from Squid&#8217;s work in progress. -  Sonic Reality announced at NAMM as part of the Studio ProFile series we will be doing a Ken Scott series. Ken is an engineer/producer who among many things recorded The Beatles White Album and Magical Mystery Tour. He also recorded Pink Floyd, David Bowie, Elton John, Duran [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Some  news from Squid&#8217;s work in progress.</strong> -  Sonic Reality announced at NAMM as part of the Studio ProFile series we will be doing a Ken Scott series. Ken is an engineer/producer who among many things recorded The Beatles White Album and Magical Mystery Tour. He also recorded Pink Floyd, David Bowie, Elton John, Duran Duran, Missing Persons, Procol Harum, Devo, Mahavishnu Orchestra, Dixie Dregs, America and Supertramp. He produced and engineered Crime of the Century in 1974 which is considered by many audiophiles to be one of the best sounding albums. It was certainly one of those albums that was ahead of its time. So was Dark Side of the Moon. The fidelity those two albums had for THAT time still blows me away. Plus the analog warmth and the character of those production elements such as the drums, guitars, sound effects, vocals&#8230; just incredible and that is a sound that is truly timeless.</p>
<p>Sonic Reality was in the studio with Ken Scott and Bob Seibenberg, the drummer from Supertramp, recreating THAT sound! It is fascinating watching Ken do it. We put up the Supertramp tracks and then matched it up to the recorded tracks using the same gear! Ken got a U67 on each tom (hard to find, we had to rent them from Ocean Way Studios), a KM56 on the snare (interesting! I m always using a 57 for that but the KM is obviously crispier) and Coles 4038 ribbon mics for overheads which I&#8217;ve never used that way but they sound great! The character of the drums are authentic here and we A/B it with the original and it sounds like we are going back in time recording Crime of the Century&#8230; but for a NEW century. Well, it IS 96k and going to be chopped up into loops, slices, multi-channel drum kits you can play, Rexes, Apple Loops and all the rest&#8230; eventually making its way into your favorite sampler formats one way or another.</p>
<div>
<dt><img align="left" title="NAMM2008-052-400.jpg" src="http://www.studioprofiles.com/images/stories/namm2008/NAMM2008-052-400.jpg" border="0" alt="NAMM2008-052-400.jpg" width="255" height="192" /><img  title="crimeofcentury.jpg" src="http://www.studioprofiles.com/images/stories/namm2008/crimeofcentury.jpg" border="0" alt="crimeofcentury.jpg" width="253" height="192" align=left/></dt>
</div>
<div>
<dt><span style="font-size: 10pt;">With the same setting, same drums as 18 years ago, it  brings some emotions! </span></dt>
</div>
<div>
<dt><a href="http://www.youtube.com/watch?v=CVPhVV1dYd0"><span style="font-size: 10pt;"> See the clip of Crime of the Century here.</span></a></dt>
</div>
</dl>
<p>What we do is try to capture the sound and feel of the drummer in these sessions. We use a familiar song as a starting point but then go OFF from there with variations of the snare, kick, hats, ride, tom fills which are unrelated to any particular song but would be useful for someone&#8217;s new music they are making with the library. You can write a completely new style tune of your own but use THIS particular 70&#8242;s analog sound to do it. There&#8217;s material in there that could be used for a lot of styles. There are a couple of rap songs out there using Supertramp hooks (&#8220;don&#8217;t you look at my girlfriend&#8221;) and there were quite a few new grooves we did that I could picture some rap producer making a hit out of. Some good loose funk in there too. GREAT rock and classic rock grooves galore of course. It&#8217;s like you had Bob come play on YOUR album since there&#8217;s so much variety PLUS you ALSO have the playable kit which is worth the purchase alone! I can&#8217;t wait to play this kit and extra snares, percussion and various noises from the keyboard in our I-Map!</p>
<div>
<dt> <img style="border: 0px none #000000;" title="NAMM2008-055-400.jpg" src="http://www.studioprofiles.com/images/stories/namm2008/NAMM2008-055-400.jpg" border="0" alt="NAMM2008-055-400.jpg" width="473" height="355" /></dt>
</div>
<div>
<dt><span style="font-size: 10pt;">Ken and Bob like in the old days, when they created  the &#8216;sound of Supertramp&#8217; working together again for this drum session</span></dt>
</div>
</dl>
<p style="text-align: left;">One other thing that is very cool about this is that we&#8217;re sampling to 2 inch analog tape and using a Trident A Range like the one that Ken used at Trident Studios in England. We&#8217;re video documenting it so you ll get to see some of this on <a href="http://www.studioprofiles.com/" target="_blank"> www.studioprofiles.com</a>. I am going to start posting behind the scenes videos like mad of this and also other Studio ProFiles sessions and even a little mini documentary on Genesis at some point with footage I have of Nick Davis mixing Mama in 5.1 and the guys rehearsing for the tour (which you can already see a little bit of at <a href="http://www.youtube.com/sonicreality" target="_blank"> www.youtube.com/sonicreality</a> )</p>
<div>
<dt> <img style="border: 0px none #000000; width: 400px; height: 300px;" title="NAMM2008-064-400.jpg" src="http://www.studioprofiles.com/images/stories/namm2008/NAMM2008-064-400.jpg" border="0" alt="NAMM2008-064-400.jpg" width="400" height="300" /></dt>
</div>
<div>
<dt><span style="font-size: 10pt;">All together with Sonic Reality to give to the new  generation this unique sound.</span></dt>
</div>
</dl>
<p>Co-producing this with Ken Scott is an incredible honor for me and Sonic Reality. We&#8217;re thrilled about it! It&#8217;s been both a learning experience and we&#8217;re proud of being a part of his history. We had Ross Garfield, the Drum Doctor, helping us as well on top of several audio experts. One of these days we&#8217;ll have a live camera streaming on the web for one of these sessions so you can really be a fly on the wall if you wanted to. There were some stories I know I can&#8217;t tell but there are plenty of great ones that we can and will. Brian Kehew who wrote <a href="http://www.recordingthebeatles.com/" target="_blank"> www.recordingthebeatles.com</a> has been instrumental in putting this together. You should check out that book by the way. It&#8217;s fantastic. The most detailed info about any band recording that I&#8217;ve seen.</p>
<p style="text-align: left;">That&#8217;s it for now. This week Ken and I are recording Bill Cobham! Another challenging session recreating sounds of the 70&#8242;s with one of the most influential drummers of all time. See  you again soon! &#8211; Dave Kerzner (aka Squids).</p>
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		<title>Advanced sneak peak videos on the upcoming Studio ProFiles drum library for BFD and Kontakt</title>
		<link>http://www.sonicreality.com/advanced-sneak-peak-videos-on-the-upcoming-studio-profiles-drum-library-for-bfd-and-kontakt/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=advanced-sneak-peak-videos-on-the-upcoming-studio-profiles-drum-library-for-bfd-and-kontakt</link>
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		<pubDate>Fri, 29 May 2009 21:35:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coming Soon...]]></category>
		<category><![CDATA[Recording Stories]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=92</guid>
		<description><![CDATA[Advanced sneak peak videos on the upcoming Studio ProFiles drum library for BFD and Kontakt &#8220;The Ken Scott Collection&#8221; featuring Rod Morgenstein, Terry Bozzio, Woody Woodmansey, Bob Siebenberg and Billy Cobham! Check out this exclusive feature at recordproduction.com here: http://www.recordproduction.com/ken-scott-drum-recording.html Three videos currently up for viewing with more coming. Get a behind the scenes look [...]]]></description>
			<content:encoded><![CDATA[<p>Advanced sneak peak videos on the upcoming Studio ProFiles drum library for BFD and Kontakt &#8220;The Ken Scott Collection&#8221; featuring Rod Morgenstein, Terry Bozzio, Woody Woodmansey, Bob Siebenberg and Billy Cobham! Check out this exclusive feature at recordproduction.com here: <a href="http://www.recordproduction.com/ken-scott-drum-recording.html">http://www.recordproduction.com/ken-scott-drum-recording.html</a> Three videos currently up for viewing with more coming. Get a behind the scenes look at the making of these new drum kit and groove samples and see how Sonic Reality and Ken Scott went back in time to recreate the authentic sound when Ken recorded these same drummers with The Dixie Dregs, David Bowie and Missing Persons and more!</p>
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		<title>The Making of Drum Masters</title>
		<link>http://www.sonicreality.com/the-making-of-drum-masters/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-making-of-drum-masters</link>
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		<pubDate>Fri, 29 May 2009 21:27:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Drum Masters]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[drum masters]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=87</guid>
		<description><![CDATA[The Sessions Setting out to capture the authentic sound of different styles of music as well as the sound of specific drummers, in many cases Sonic Reality even collaborated with the original legendary studio drummers. To get classic drum sounds in the style of Peter Gabriel they recorded Jerry Marotta who played on 5 Peter [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Sessions</strong></p>
<p>Setting out to capture the authentic sound of different styles of music as well as the sound of specific drummers, in many cases Sonic Reality even collaborated with the original legendary studio drummers. To get classic drum sounds in the style of Peter Gabriel they recorded Jerry Marotta who played on 5 Peter Gabriel albums. To get an authentic jazz drum sound with a massive variety of cymbals they recorded Danny Gottlieb from the original Pat Metheny Group. For modern pop/R&amp;B John Blackwell laid down phat beats that he’s played with Prince, Diddy and Justin Timberlake. For progressive rock drums Nick D’Virgilio from Spock’s Beard, Genesis, and Tears for Fears played a variety of kits from his signature Mapex kit to classic Gretsch and Premier kits in the style of Phil Collins with the help of Ross Garfield, the Drum Doctor. For drum sounds in the style of Steely Dan both Steve Gadd and Ed Greene are in the Studio ProFiles series and to get the signature sound in the style of Ringo or Bonham engineer Mark Hornsby recorded at Java Jive studios in Nashville with the real deal vintage Ludwig drum kits and mics to the spec of what was used at that time.</p>
<p class="MsoNormal">For the Motown and Vintage Soul sound they used a vintage Gretsch kit with the same miking techniques used on classic R&amp;B, Soul, and Funk records on Motown, Staxx, and Atlantic records. They also captured extra modern alternative mic options for the best of both worlds.</p>
<p class="MsoNormal"><strong><em> Dave  			Kerzner on Vintage vs. Modern Recording Techniques: </em></strong><em> “Each drum kit is miked up to have a direct mics on every drum, a variety of ambient mics as well as a bottom “snare rattle” mic and often a Yamaha sub kick as an extra discrete option to play with in the final product. Even though something like a sub kick wasn’t used on say a classic James Brown record, a drum groove done in his style has the option in this series of being processed to sound just like the original recording or alternatively with the addition of a sub kick channel and stereo ambient mics it can be made to sound “larger than life”. Perhaps, for a hip hop production that extra deep bass might suit the funky groove with that vintage flavor and character that makes a track sound distinct and impressive.”</em></p>
<p class="MsoNormal"><strong>OFF THE RECORD &#8211; To Sample or Not To Sample</strong></p>
<p class="MsoNormal">There are so many cases where artists, especially those working in various pop/urban/electronic styles of modern music, are trying to sample beats right off the record! But, we all know now that you can’t do that without obtaining the rights from the record label or the owner of that recording. So, that’s why these replica kits and grooves from classic rock and soul recordings are so liberating to have because once you simply buy the sound collections you obtain the legal right to use that groove in your music royalty free! You have piece of mind because you can use it freely in your music which you wouldn’t get if you had lifted the sound from someone’s record. You can also take Studio ProFiles’ raw multi-track material and produce your music as if you had access to the original master tapes of your favorite songs. That’s why the Studio ProFiles slogan is “Access To The Masters”. It’s really a double entendre because it also refers to the access you get to the master players as well.</p>
<p><strong>The way Studio ProFiles  are meant to be used.</strong></p>
<p><img src="http://www.esoundz.com/details/images/InfiniteInstrument/Inf-InstScreen-shot.jpg" border="0" alt=" " align="left" />The  focus is on the main authentic signature grooves because the additional playable  drum kit samples can be used to add an infinite amount of customization of lead  ins, fills and breaks. This way the collections could offer more variety of  grooves as opposed to only predetermined song part grooves where everyone could  risk sounding the same. With this you are still very much a part of the creative  process. It’s almost like having a drummer in the studio who starts off playing  a groove and then you as the producer say to him “I like that beat but if you’d  play a tom fill here and then the crash there that would be great”. You can just  add in those specific parts you want yourself and without any argument from the  drummer!</p>
<p><strong><em>Mark Hornsby on Studio  ProFiles Tempo Choices: </em></strong><em>“Sometimes the grooves were recorded at  different tempos but generally they were recorded just in the main comfortable  tempo that the drummer was playing. This way, the ideal feel of the groove is  captured and since Sonic Reality developed a proprietary technique for creating  the first ever time-aligned multi-track Rex 2 files, the grooves can later be  played in different tempos by the end user of the product.”</em></p>
<p>The “Infinite Player” can  read Sonic Reality’s proprietary multi-track Rex 2 files and has them  conveniently mapped across the keyboard and layered with the same individual  output assignments as the associated drum kit from that session so you can  bounce them both to audio tracks in your song. In the end it can look like you  were doing a multi-track drum session in the first place but without the need of  a studio, the gear, the musicians, the engineer or the lengthy time and high  cost to record a great sounding drum track. What a wonderful virtual world! You  can make seamless transitions between the kit and grooves customizing your drum  parts to suit your song in every way you’d want.</p>
<p><strong> <img src="http://www.esoundz.com//details/images/InfiniteInstrument/jerrytaos2.jpg" border="0" alt=" " hspace="10" width="364" height="273" align="right" />The  Vertical Velocity vs. Horizontal Positional Method</strong></p>
<p>As opposed to taking up  space doing hundreds of velocities of one position of the drum where the sound’s  only changes are from vertical velocities, Sonic Reality thought it was more  important to cover different areas of each drum spread out horizontally across  the keyboard such as a center hit, off center second stick hit, edge hit in two  spots and various rim with a reasonable amount of velocity layers to achieve the  same timbral variation of the original drum while the velocity to amp takes care  of the dynamic changes in volume. With different positions of the kit spread  across the keyboard it is more of the range of tones a drummer would have  available when playing a real set.</p>
<p><strong>The Secrets Behind Sonic  Reality’s Multi-Track Rex Grooves</strong></p>
<p>The task of editing the  Studio ProFiles collections was even more daunting than the sample sessions. To  do the editing and programming it can take many months or even years as it has  with the Studio ProFiles series. This is because not only does each individual  hit have to be marked, trimmed, separated, named and organized out of thousands  but also each transient of every groove has to be meticulously &#8220;sliced&#8221; using  three different programs, one of which is an application Sonic Reality had  created specifically to be able to author time-aligned multi-track Rex files  which was previously not possible. &#8220;Time-aligned&#8221; means that the time  relationship between the direct mic sound and the ambient mics are kept intact  even if the tempo is changed. There s actually a natural delay between the sound  coming from each of the mics depending on how far away it is from the drum.  Typically, for every foot away the mic is from the drum there is 1ms of latency.  So, a room mic that is 10 feet away from the snare would potentially have a 10ms  delay compared to the sound of the snare direct mic that is only a few inches  from the snare head. When you record a live drummer these mics all work together  to give you the depth perception of a drum kit played in a nice sounding room.  It is crucial that when you make a Rex file, Apple Loop or Acidized Wave file  that has slice points on the transients that compress or expand in time to sync  to your host tempo that the time between the directs, your overheads and room  does not change! They have to move together in sync. If they didn’t the depth  perception could be all out of wack among other issues.</p>
<p align="center"><img src="http://www.esoundz.com//details/images/InfiniteInstrument/ndv2.JPG" border="0" alt=" " width="400" height="300" /></p>
<p>The way Sonic Reality solves  this is by always having the transient slice point on the closest mic to the  drum which is usually the directs, although for cymbals it would be the  overheads. Even on the loop for the room mic the slice point is on the same  place in time as the separate loop for the direct mic. In fact, like a grid, the  slice points for a groove all MATCH between every discrete mic s loop so that  when it is layered in your DAW on multiple tracks or inside the included  Infinite Kontakt Player plug-in it doesn t matter if you speed it up or slow it  down, the time relationship between the direct mics, the overheads and the room  will always remain the same. This offers the elastic tempo capability of Rex  format but with discrete mic channels to process through compressors, eqs,  gates, reverbs and everything else you d use if you were recording/mixing a live  multi-track drum session. That’s something new in this series that we’ve not  seen before.<br />
<img class="aligncenter" src="http://www.esoundz.com//details/images/InfiniteInstrument/mixingdesk.jpg" border="0" alt=" " /></p>
<p><strong>The Playable Kit vs. the  Audio Grooves</strong></p>
<p>So, one may ask if you have  expressive playable kits then why do you even need the audio grooves? While you  can do amazing things with a more expressive mapped kit like the I-Map there is  still and always will be something about a great drummer’s playing that can only  be heard from a recording of them actually playing it. There are so many places  the drummer can hit on every kit piece with any part of the stick, with their  own particular timing and feel not to mention each time they hit something a  different part of the kit resonates and the room responds differently.<br />
The goal of the Studio  ProFiles series is to offer the authentic sound and feel of a real drummer  playing but the flexibility to be able to play the parts that suit your song as  opposed to having to be a slave to whatever the loop material offers. By using  both the loops AND the drum kit both with the same discrete mic mixing you can  finally be able to make a drum track that fools the ear into thinking you had a  real live drummer playing on your songs… and not just any drummer but a world  famous musician Jerry Marotta, Danny Gottlieb or Steve Gadd.<br />
<img src="http://www.esoundz.com//details/images/infiniteinstrument/_JohnBlackwell_Kit_Shot1.jpg" border="0" alt=" " width="400" height="101" /></p>
<p><img src="http://www.esoundz.com//details/images/infiniteinstrument/_Jerry_M_Kit_Shot1.jpg" border="0" alt=" " width="400" height="100" /></p>
<p><strong>How the Infinite Player  and Studio ProFiles differ from other plug-ins. </strong></p>
<p>The Studio ProFiles  “Infinite Player” plug-in differs in its approach to creating a drum track than  every other popular drum plug-in currently on the market. Most other drum  plug-ins are either just playable drum kits accompanied by midi files such as  BFD and EZ Drummer which have dedicated interfaces for discrete mic mixing but  do not deal with audio loops at all. Then you have popular products like Stylus  RMX which use Rex-style audio grooves but it offers no way to play the full  velocity mapped drum kit used in the groove. The closest drum software that  incorporates the concept of offering both the playable kits, midi grooves and  the original audio grooves is Submersible’s DrumCore software but it is stereo  only and does not offer the discrete multi-mic mixing capability. While Sonic  Reality as a sound company supports BFD2, Stylus RMX and DrumCore with sound  packs that will be sold on the new download site <a href="http://www.downloadablesoundz.com/"> http://www.downloadablesoundz.com</a> to get the only flexible tempo  multi-track audio loops combined with playable multi-track drum kits and midi  grooves, the Studio ProFiles series and Infinite Player is currently the only  way to get those features in a plug-in.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.sonicreality.com%2Fthe-making-of-drum-masters%2F&amp;title=The%20Making%20of%20Drum%20Masters" id="wpa2a_10"><img src="http://www.sonicreality.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Ocean Way Drum DL video</title>
		<link>http://www.sonicreality.com/ocean-way-drum-dl-video/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ocean-way-drum-dl-video</link>
		<comments>http://www.sonicreality.com/ocean-way-drum-dl-video/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 16:32:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean Way Drums]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=151</guid>
		<description><![CDATA[Here Steven Miller, co-creator of the Ocean Way Drums Virtual Instrument/Sample Collection, explaining how the new Expandable Series DL and Multichannel Kits were made and how they can be used.]]></description>
			<content:encoded><![CDATA[<p>Here Steven Miller, co-creator of the Ocean Way Drums Virtual Instrument/Sample Collection, explaining how the new Expandable Series DL and Multichannel Kits were made and how they can be used.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/fsTRvLxpPio&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fsTRvLxpPio&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>Floyd Style Kit Drum Masters Session</title>
		<link>http://www.sonicreality.com/floyd-style-kit-drum-masters-session/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=floyd-style-kit-drum-masters-session</link>
		<comments>http://www.sonicreality.com/floyd-style-kit-drum-masters-session/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 17:07:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coming Soon...]]></category>
		<category><![CDATA[Drum Masters]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Floyd]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=166</guid>
		<description><![CDATA[Here Sonic Reality is sampling drums at Mark Knopfler&#8217;s British Grove Studios. SR&#8217;s Ryan Holquist is testing out the drums before individual hits are played and sampled through a classic EMI recording console from the late 60&#8242;s and early 70&#8242;s.]]></description>
			<content:encoded><![CDATA[<p>Here Sonic Reality is sampling drums at Mark Knopfler&#8217;s British Grove Studios. SR&#8217;s Ryan Holquist is testing out the drums before individual hits are played and sampled through a classic EMI recording console from the late 60&#8242;s and early 70&#8242;s.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/Kyqu2I7k3v8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Kyqu2I7k3v8&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>Nick D&#8217;Virgilio Session at Mower</title>
		<link>http://www.sonicreality.com/nick-dvirgilio-session-at-mower/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nick-dvirgilio-session-at-mower</link>
		<comments>http://www.sonicreality.com/nick-dvirgilio-session-at-mower/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 17:02:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coming Soon...]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Studio Profiles]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://sonicreality.scottkclark.net/?p=162</guid>
		<description><![CDATA[This is a clip from one of the Nick D&#8217;Virgilio Sample Sessions at Kevin Gilbert&#8217;s old studio &#8220;Lawnmower&#8221;]]></description>
			<content:encoded><![CDATA[<p>This is a clip from one of the Nick D&#8217;Virgilio Sample Sessions at Kevin Gilbert&#8217;s old studio &#8220;Lawnmower&#8221;</p>
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		<title>Recording Ocean Way Drums</title>
		<link>http://www.sonicreality.com/159/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=159</link>
		<comments>http://www.sonicreality.com/159/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 16:54:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ocean Way Drums]]></category>
		<category><![CDATA[Recording Stories]]></category>
		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[Allen Sides, owner of Ocean Way Studios talks about putting together Ocean Way Drums from Sonic Reality.]]></description>
			<content:encoded><![CDATA[<p>Allen Sides, owner of Ocean Way Studios talks about putting together Ocean Way Drums from Sonic Reality. </p>
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